The room was huge on the 1st floor of Pier 27, last week in San Francisco. Immense windows overlooked the Bay waters, bathed in the sun, with Bay Bridge standing tall and majestic in the background... All was set for hosting the DeveloperWeek 2016 events. Wow!
Booths from worldwide companies were installed, goodies were spread all over the tables, tech workshops were given and soon thousands of visitors came wandering around to chat with exhibitors. We were one of them.
The reason of our presence was that, as official sponsors of DeveloperWeek 2016, we had organized a special AI Contest called "San Francisco 2442". For the 3 days of the conference, the game was running, and AI were being coded passionately.
We loved the game. It is probably one of our favorite CodinGame bot programming games so far. 780 players gave it a try, among which 80% from the US. You could take part online or on site, but live presence was required to claim the contest prizes.
The month before, we had been sending DevWeek Open Passes to participants who wanted to attend the event. But we weren't expecting that some of them would have crossed all of the United States to meet us at our booth! Brandon came from Boston, a team of 3 friends came all the way from Montréal, Canada, and some of you joined from the 4 corners of California. Thank you guys, really.
|The CodinGame team with Brandon|
So, here's the podium of the event:
Warm congrats and thanks, too, to the 3 of them who were present at the awards ceremony at Expo Stage on February 17th and gave us their feedback.
Vitaly is a software engineer at Google, CA. He confessed that he became obsessed by the San Francisco 2442 competition straight away: "As soon as I discovered the contest, I started thinking about it and could not stop until the end." As far as his strategy was concerned, he explained that he did not choose the best option right from the start: "My strategy was initially to find optimal paths. This approach obviously required to anticipate collisions using physics and mathematics, but I failed at taking them properly into account. All the improvements I did in this sense put me down, so I had to disable them all to get to a simple solution, which was slower." Indeed, Vitaly spent the whole last day of the contest trying to improve his AI. What delighted us was his enthusiasm about the platform: "CodinGame is awesome! I tried and I found it really convenient. But the competition side is really impressive. I was very surprised by how addictive the contests were."
|"I’m very interested in CodinGame because I love games, and coding. I use it a lot to improve my programming skills" - Magicien|
"I’ve been coding on CodinGame for more than a year now. It’s a great place to learn programming, new algorithms and stuff. The SF2442 competition was quite fun, although it relied on a lot on physics, which I’m not so good at. Anyway, I had a real good time." - Elliot
We also wanted to thank our partners on the event, CoderDojo, CodingSchool, Box.com and Holberton School, where we had the pleasure to run a workshop in front of a class of 30 highly motivated students a few days before. Dora was one of them. She came on stage at DevWeek to tell us what it's like to become a full stack developer.
"We are a project-based school. We don’t take lecture courses, we work on hands-on projects every week. It allows us to see what the scope of the tech industry is about"